Sad Sapphic Games is an independent game studio focused on small, emotionally resonant experiences founded by veteran Lead Producer Rhonda Cox.
We make sapphic games about longing, memory, attachment,
grief, desire, and the quiet moments in between.
Our work favors intimacy over spectacle, tone over optimization, and feeling over frictionless design.
Our games are contained experiences meant to be felt, sat with, and remembered.
Our games often explore sapphic identity and emotional interiority as lived experience.
We are drawn to minimalist mechanics, narrative-driven structure, and retro or lo-fi aesthetics that create space for reflection.
We create games that feel like letters, journals,
or memories you weren’t supposed to find, but did anyway.
Coming Soon To A Game Boy Near You!
The Year I Wrote You is a quiet, time-based game about love, longing, and the act of showing up.. one day at a time.
The project began as a private journal: a letter written each day for a woman the creator was deeply in love with, with the intention of gifting the completed journal one year later. Over time, that personal ritual became something else, a record of devotion, uncertainty, hope, and persistence captured one day at a time.
Each day, the player is invited to read a single letter written over the course of a year. Some are tender. Some are uncertain. Some are heavy with hope or regret. Together, they trace the emotional arc of loving someone deeply while not knowing how, or if, the story will end.
The game unfolds slowly and intentionally. Time is part of the experience. So is restraint.
Designed as an intimate, minimalist experience about sapphic love, the game asks one simple thing of the player: to return, and to read.